How the numbers are made

Decksmith's pitch is that you can trust a number because you can check it — not because we said so. This page says exactly what is modeled, what deliberately isn't, and how to reproduce any figure the app shows you from its seed.

The claim, in one sentence

When Decksmith says "31.4% of opening hands can reach this goal," it means: out of a few thousand opening hands dealt from your exact list — mulligans played, lands sequenced, rituals chained, tutors resolved — that share of them has at least one legal line that reaches your goal by the stated turn, found by exhaustively searching each hand's options through a real sequencing engine.

How one hand becomes a data point

Two consequences worth understanding. First, the only randomness left in the headline number is which hands got dealt — that's why a few thousand hands converge where a naive goldfish simulator needs a hundred thousand. Second, "reachable" means could, with perfect sequencing toward your goal — it's a ceiling on the hand, not a prediction of a distracted pilot.

A small share of pathological hands (multiple tutors compounding over every fetch target) would explode the search. Those hands are cut off at a state cap and classified by the engine's greedy heuristic instead — and the run reports that share as "heuristic fallback" in the stats grid, so you always know how much of a result rests on it. Typically it is zero.

The compendium — and what happens to cards outside it

Card behavior comes from a hand-written, expert-verified compendium of 662 cEDH-relevant cards: 636 modeled to their real behavior, 24 recognized and deliberately inert (cards whose value the goldfish frame can't express — see the gaps below). It is scoped to the competitive meta on purpose: a curated set we actually verify beats a scraped database we can't.

Cards the compendium doesn't know never crash a run and never silently pretend. They degrade to typed, costed, but inert cardboard — and the deck checker announces it: "9 of your 100 cards are modeled generically — here's the list." You can override an unknown card as a land, rock, or goal spell right in the checker. Honesty about limits is the product; if the number would be built on cards we didn't model, you'll be told before you read the number.

What is deliberately NOT modeled

Every simulator has a frame. Ours is a goldfish: your deck, playing toward its goal, with no opponents acting. That makes some things unmeasurable here, and we'd rather name them than let you infer precision that isn't there:

Reproducibility — check any number yourself

Every run draws a 32-bit master seed. Each sampled hand gets its own seed derived from it before any work is dispatched, so hand #1,207 is the same hand whether the run used one worker or sixteen. From that:

Headline confidence intervals are 95% normal-approximation binomial over the sampled hands; comparison CIs are paired over discordant hands. When a delta sits inside its own interval, the app says "within the noise" rather than coloring it a win.

The test suite — what pins all of this down

The repository runs 74 automated tests on every push, and a deploy cannot happen unless they pass. The load-bearing ones:

The Broken Trainer — calibrating what stats can't define

"Is this opening hand broken?" is a taste question, not a threshold. Instead of hard-coding one, the Broken Trainer deals real hands, shows the engine's line and the end-of-turn-2 board, and records human broken / not-broken / borderline verdicts. Every label is stored reconstructably — raw hand, seed, deck, deal settings — so the feature set can be redefined later and recomputed from scratch, forever. A small, readable logistic model (weights you can sanity-check per axis: mana development, action density, payoff online, gas, protection) is fit against those labels offline, and its agreement with the labeler is reported next to a leave-one-out estimate — chasing accuracy past the labeler's own self-consistency is overfitting to noise, and the tooling says so.

The 30-second glossary

Decksmith talks the way cEDH tables talk. If a word on a verdict reads as jargon, it's defined here.

cEDH
Competitive Commander — 4 players, 100-card singleton decks, everyone trying to win as fast and consistently as the format allows.
The 99
Your deck minus its commander(s), which start in the command zone rather than being shuffled in.
Opener / the opening seven
The seven cards you draw to start the game. Everything Decksmith measures starts from here.
Keep / mull(igan)
The first decision of every game: keep this hand, or shuffle it back and draw a new one (a mulligan) at a cost.
Bomb / threat
A card that warps the game when it resolves — the draw engines and win-enablers on the deck's modeled threat list (Necropotence, Ad Nauseam, Rhystic Study, and company).
Protection
A free counterspell (or the mana to cast one) held while your bomb resolves, so an opponent's answer doesn't just undo the whole turn.
Naked
The opposite: the bomb resolves with nothing held back to defend it. It works — unless someone answers it.
Goal ladder / rung
A goal expressed as ordered outcomes from best to worst — e.g. "Necropotence on turn 1 with protection" down to "turn 2, naked." Each step is a rung; a hand is credited with every rung it can reach.
Incidence
The headline number: the share of opening hands with at least one line to the goal. Overlapping — a hand that reaches two rungs counts for both.
Line
The exact play sequence that gets there — which lands drop, which rituals chain, what resolves on which turn. Every verdict shows one, so the number comes with receipts.
Exact mode
Decksmith doesn't goldfish randomly: it enumerates each opener's legal plays through a real sequencing engine and classifies the hand precisely. See "How one hand becomes a data point," above.
Modeled / inert / unknown
The compendium honesty scale: modeled cards behave like the real card; inert by design cards are recognized but deliberately do nothing (they don't affect fast starts); unknown cards are played as blank cardboard — and every result says so.
On the play / on the draw
Seat 1 plays first and skips its first draw; seats 2–4 draw. The odds differ, so Decksmith asks which seat you're simulating.
Broken start
An opener explosive enough to warp the table. Today: any bomb by turn 3. Tomorrow: calibrated from human judgment — that's what the Broken Trainer is for.

If you find a number that's wrong

That's the most valuable thing you can do with this page. Download the audit transcript for the run, find the sample line that looks illegal or the count that looks off, and send it to us. The transcript contains everything needed to reproduce your run bit-for-bit.